DEV LOG


Apha_LOD_V36_Final

Includes:

2 locations: Camp and Fog Forest.

  Camp:

  - Weapons and ammunition trade

  - Medical treatment and medication purchase

  - Rewards for the hunt

  Fog Forest:

  - raid location

  - Daylight and nighttime cycle.  Heavy fog at night 

  - Random generation of the number and types of opponents.

  - day/night cycle at all locations

- AI for animals

  -  Randomly patrols an area on the map

  - Sensors – 90 degrees vision angle

  - Remembers the position of the player when losing track

  - Attacks on sight, approaches to an arm’s length 

- AI for shooters:

  - Randomly patrols an area on the map

  - Sensors – 180 degrees vision angle

  - Remembers the last position of the player and pursues

  - Attacks if in line of sight from 200 to 2500 units; when less than 200 switches to hand-to-hand combat or melee weapons.

  - High-speed movement change when attacks while shooting, switches to random patterns of attack and maintains distance from the main player.

- The character.

  In components:

  - Aiming system – scope texture on the screen.

  - Armor system – armor has health levels and shock absorption. 

  - Weapon system - 3 levels of weapons: hand-to-hand fighting (for wolves by default), melee weapons, and firearms. Reloading capabilities. Sounds.

  - Customizable animations for different types of creatures.

  - Adjusting the sounds made by creatures.

  - Inventory - with indicators of health, weapons, radar for the exit point, contains counters of how many and what enemies were shot.

  - Health

  - Saving option \ options for the main character 

- Level.

  - Spawn boxes - contains the types of creatures on the list. You can customize the dimensions.

  - Spawn side controller - contains lists of creatures. Customizable number and distribution of creatures.

  - Exit to the camp

  - Trade boxes - you can embed any type of widget for the AI and designate it

  - System of the daily events - day/night and hourly.

Get LAND OF DARKNESS

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